Red and Black's Discommunicative Communication
“Say something.” Every 10 seconds.
A game barely made for Ludum Dare 51 Compo.
A card game about conversation, where you must say (play) something every 10 seconds! Play as Black, the discommunicative communicator, half-way coerced into a practice session with Red. Watch your partner’s intents and keep the conversation going!
The game doesn’t have a BGM or any actual card art due to lack of time :(
Gameplay
The game has a short integrated intro, but as a quick reminder just in case:
Game flow
- Every 10 seconds, both parties take a simutaneous turn. Whenever a turn starts, everyone draws a card from their Deck.
- Click on a card in your Hand (bottom-left) to select it. Selected cards are moved to your side of the Field (middle-left), from where it will be played at end of turn.
- Only one card can be on each side of the Field at the same time. If you would select another card while there already is one, the card you clicked on would replace the one currently on the Field.
- Each turn, when the timer runs out, the turn ends and the following
happens:
- For each side of the Field, if it’s empty, an “Awkward Silence” is generated and put there automatically.
- Effects on cards resolve.
- You gain or lost score equal to the sum of both cards’ Values, depending on their Types. See below.
- Cards on the Field are moved to their owners’ respective Discard piles.
- Everyone discards their leftmost cards to hand size (9).
Card attributes
- Each card has a Type and a Value:
- Assertive cards are yellow. They are signified by upward-arrow symbols in the top-left corner, containing their value number.
- Receptive cards are blue. They are signified by downward-arrow symbols in the top-left corner, containing their value number.
- Deflective cards are pale. They are signified by hourglass symbols in the top-left corner, containing their value number.
- Matches and Clashes:
- Assertive and Receptive cards Match with each other. Each Match made on the Field increases your score by the sum of the Value of both cards.
- Assertive and Assertive cards Clash with each other, so do Receptive cards with others of their kind. Each Clash made on the Field decreases your score by the sum of the Value of both cards.
- Deflective cards do not Match or Clash, but have negative value.
- Each card also has a Level, represented as the number within the red circle, in the top-left corner of cards. Cards can only be played if the current Conversation Level, shown on the score meter located at the middle-right of the screen, is higher than its own level.
Trivia
- Red always reveals the card she’s going to play at the start of turn. She’s nice!
Tools
- Godot Engine w/ Rust bindings
- Krita
- ChipTone for the very few sound effects
Fonts
- Cartridge by jeti
- Five by Five by jeti
- Kapel by jeti
- Lunch Menu by jeti
- Microserif by jeti
- Peanut Money by jeti
- Squarewave by jeti
- Poco by jeti
This project redistributes multiple fonts by jeti (https://fontenddev.com/fonts/), licensed under CC BY 4.0: https://creativecommons.org/licenses/by/4.0/
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | chitoyuu |
Tags | Ludum Dare, Ludum Dare 51 |
Links | Ludum Dare |
Download
Download
ld51-source.zip 86 kB
Version 4 Oct 02, 2022
Comments
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My brain is on fire, I think I'm having a seizure.
Lots of cards of the screen, in all sides of the screen, very lackluster "tutorial"... dunno... my head honestly hurts, and I did read the description here before playing.
I'm sorry to hear that.
In case you're not aware, this is a Ludum Dare entry, so while I regret releasing it in such a state, unfortunately there isn't much I can do about it now that it's published.
Thanks for your perspective.